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Art Artificial Life Computers
Art Artificial Life Computers
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- Software art based on artificial life algorithms by Iván Abreu.
- A site of artificial life electronic sculpture that looks to the confluence of the biological and technological.
- This paper discusses the notion of emergence, the result of the collapse of both scientific and artistic barriers which have contributed to the rise of Artificial Life art.
- An image breeding program using artificial selection to evolve images similar to Karl Sims.
- A project using genetic programming to produce interactive jazz programs.
- A genetic art project to evolve graphics. New forms can be found using genetic algorithms. There is no fitness function included: the user decides which images are interesting.
- An artificial-life model that generates music/MIDI, with downloadable paper, sound examples and software for Win9x/NT.
- A introduction to those using alife for art.
- Artists at Fusebox see Alife algorithms as a starting point for a new artistic exploration.
- Interactive Sound and Video Artist.
- A retrospective gallery with links and interviews.
- Images created by the motion of artificial life. Simulation constructed using the StarLogo modeling environment.
- Alife that responds to a music or a keyboard.
- The Artificial Painter (AP) software package uses a Genetic Algorithm on Neural Networks
- Critical, theoretical and historical writing on a-life art.
- Visual forms of artificial life created in Shockwave.
- Examples of real-time 3D interactive installations: Biotica, an immersive experience of A-Life; Neural Net Starfish, gesturally responsive work in the Mind Zone of the Millennium Dome.
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