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Cellular Automata Artificial Life Computers

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Top: Computers: Artificial_Life: Cellular_Automata:



  • - A repository with cellular automata related papers, lectures and software concentrating on Rule 110 by Harold V. McIntosh.
  • - Structurally Dissolvable Self-Reproducing Loop & Evoloop, by Hiroki Sayama.
  • - 2D general-purpose cellular automata simulators for Unix or Java at Iowa State University.
  • - A site devoted to the Edward Fredkin's idea that our entire Universe can be represented as a computer program. FAQ, relevant articles, cellular automata pictures, movies, VRML models and programs.
  • - (game of life, brian's brain...) available in PDF, illustrated with a program (CAV) and an applet which show the capability of a conway CA to manage boolean functions as part of a Turing machine(LogiCell).
  • - Music samples generated using some popular cellular automata rules; by John Elliott.
  • - An application for simulating complex systems; by André Homeyer. Requires Java.
  • - A big (200+) collection of resources for those interested in studying Artificial Life and Cellular Automata.
  • - An extendable DOS/Windows application for exploring cellular automata, accompanied by a thorough user guide; by Rudy Rucker and John Walker.
  • - A Java applet running one-dimensional cellular automata; by Martin Schaller.
  • - An implementation of cellular automata for the GIS software ArcView from ESRI.
  • - A cellular automata tutorial that covers the structure, behaviour and some applications of CA and offers a philosophical background as well; by Alexander Schatten.
  • - Reversible Cellular Automata, neighbourhoods, billiard ball machines, Java applets. By Tim Tyler.
  • - Colorful images and Java movies of Cellular Automata, with recipes to explain their genesis. Also some tasty Real Recipes. By David Griffeath.
  • - A Java applet demonstrating cellular automata models of cardiac dynamics; by Gil Bub.
  • - An interactive cellular automata generator with C++ source code available for downloading; by Kevin McDermott.
  • - Home Page of SARCASim (Super Animation-Reduction CA Simulator) and ARCAL language, by George Maydwell.
  • - An open source implementation of Langton's ant in Q-Basic. Supports older monitors; by Robin Upton.
  • - A tool for simulating uniform or non-uniform cellular automata for a variety of neighborhood models, implemented in Scheme (a dialect of Lisp) using PLT's Dr.Scheme.
  • - An algorithmic music entity that creates evolving musical textures based upon initial parameters determined by its human composer; by Gary Bourgeois.
  • - Many free CA, ALife, and Chaos programs for Macs.
  • - A Java demonstration of cellular automata on a hexagonal grid.
  • - General Cellular Automata Java applet running over 200 rules from 12 CA families, equipped with a big library of patterns. By Mirek Wojtowicz.
  • - A Windows application that can simulate and analyze various one-dimensional and two-dimensional cellular automata, part of the Cellular Automata and Electric Power project lead by Dr. Rudy Rucker.
  • - Cellular Automata software that uses probability theory with Conway's game of life rules to produce new and beautiful animations using DirectX 8.0.
  • - Papers and preprints about Cellular Automata, Chaos, Complexity, and Dynamical Systems.
  • - Home page of a versatile Windows software by Jason Rampe. The program covers Cellular Automata, Chaos, and Fractals.
  • - Minimal discrete models. Cellular automata-like animations without grids or synchronization; by Erik Rauch.
  • - Beta version of the Cellular Automata Browser, a combination of Java and Java-Script that allows to browse through a large number of one-dimensional CA-rules, by Martin Schaller.
  • - David J. Eck's Java-illustrated introduction to 1-dimensional cellular automata.
  • - Michael D. Bayne's CA survey. Is a good description of many topics from cellular automata to artificial life
  • - 1D and 2D Cellular Automata viewer, explorer and editor by Mirek Wojtowicz. Huge libraries of CA rules and patterns, gallery of CA rules, news, links. Free 32-bit Windows MCell software.
  • - Development and research of evolving cellular automata with genetic algorithms, computational mechanics, population dynamics and coevolution.
  • - Links to sites containing applets for various CA: Conway's game of life, Bays' 3-D life, triangular CA and life objects, and some new games of life that have been discovered in the hexagonal and pentagonal tessellations.
  • - A general 2D cellular automaton explorer implemented as a Java 1.1 applet. By John Elliott.
  • - Fine theoretical and practical introduction to Cellular Automata, ALife, and Complex Adaptive Systems.
  • - Christopher Osborn's Java applet exploring self-reproducing patterns.
  • - Tools for researching discrete dynamical networks - from cellular automata to random boolean networks; by Andrew Wuensche.
  • - Java-based active essay on complexity concepts by Mitchel Resnick and Brian Silverman.
  • - A generic and extensible cellular automaton simulation engine written in Python.
  • - IFIP WG Cellular Automata and Machines home page. Resources on CA.
  • - An introduction to the history and properties of 1D and 2D cellular automata.
  • - "New tools for CA classification" by Paola Flocchini and Frédéric Geurts
  • - Contains papers and other documents by Abdiel Caceres Gonzalez related with computability in normal evolutions of cellular automata, in particular with evolution rule 110, some studies about entropy and tiling with software for mac os X .
  • - A collection of Jeffrey Ventrella's AL programs, including a very original "Breeding gliders with CA" simulator. Papers on Artificial Life.
  • - Kellie Michele Evans' PhD thesis.
  • - A Java Applet for simulating all kind of cellular automata, including Conway's Game Of Life or snowflake generation rules. By Frank Buß.
  • - Color cellular automata for the World Wide Web, by George Maydwell.
  • - A set of Cellular Automata simulators written for XWindows. By Mike Creutz.
  • - A compiler for the Cellang cellular automata programming language, along with the corresponding documentation, viewer, and various tools; by J Dana Eckart.
  • - Theoretical introduction to finite automata, cellular automata, iterons and solitons, by Pawel Siwak.
  • - A hexagonal version of John Conway's game of life, for Windows and Macintosh.
  • - Edward Fredkin's papers exploring the idea of a world where all quantities in nature are finite and discrete, with a chapter on cellular automata.
  • - Technical articles by one of the leading CA researchers, concerning both 1D and 2D Cellular Automata.
  • - Windows software implementing five cellular automata: q-state Life, Belouzov-Zhabotinsky Reaction, Togetherness, Viral Replication and Diffusion-Limited Aggregation; by Hermetic Systems.

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