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Computer Graphics Computer Science Computers

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  • - University of West Bohemia. Research areas include algorithms for computer graphics and visualization,volume data processing, methods for iso-surface extraction, mesh reduction and reconstruction from scattered data, triangular and tetrahedral mesh genera
  • - Contains a FAQ, man pages, a mailing list, information, and example code.
  • - Involved in the modelling and animation of three-dimensional inhabited virtual worlds.
  • - Provides news, applications, games and developer documentation related to the OpenGL 2D and 3D graphics application programming interface.
  • - Friedrich Alexander University of Erlangen-Nuremberg. Research areas include modeling, rendering, and scientific visualization.
  • - University of California Irvine. Conducts research in the areas of scientific visualization, virtual reality, image based modeling and rendering, volume visualization and biomedical imaging.
  • - Devoted to advanced visualization technology, in particular for the energy industry, aerospace and medical visualization.
  • - Conducts research in the development of new techniques for exploiting high-performance computing technology, promotes the use of scientific visualization within the DoD, makes visualization technology available to DoD researchers, and prepares video prese
  • - Pursues research in modeling, rendering, user interfaces and high-performance architectures using scientific visualization and telecollaboration in virtual environments.
  • - Provides tutorials demostrating how to use some of the wide variety of tools available at the Supercomputing Institute.
  • - Uses computer vision techniques, in real time, to dynamically extract per-pixel depth and reflectance information for the visible surfaces in the Office, such as walls, furniture, objects and people.
  • - Presents a guide to Interval Arithmetic research featuring: open problems, applications, generalizations, bibliography, researchers' sites, ftp site, and mailing list.
  • - Research focusing on visualization, geometric modeling, photorealistic computer graphics, and immersive environments.
  • - Research projects include multidimensional geometric modeling, distances in geometric modeling, finding zeros of multidimensional functions, and computer algebra in geometric modeling.
  • - Its mission is to acquire, maintain, and support cutting-edge HPC capabilities for use by DoD scientists and engineers.
  • - Supports research and development efforts related to interactive computer graphics and immersive technologies.
  • - Laboratory for multi-displinary research in human-computer interaction and computer graphics disciplines.
  • - Provides links to government labs conducting research with computer graphics and scientific visualization.
  • - Researches methods for scientific computing and develops integrated problem solving environments to allow scientists to solve computational problems in fields such as numerical mathematics, biophysics, electrocardiography, bioelectric fields in the brain,
  • - Graphics and Interactive Systems Laboratory. Research focuses on non-photorealistic rendering, visual communication of information, tactile graphics and synthetic holography.
  • - Conducts research in animal modeling and animation, environmental visualization, uncertainty visualization, virtual reality, nomadic collaborative visualization, tensor visualization, and flow visualization.
  • - Works towards advancing the science of computer graphics, computer animation, human computer interaction, and computational geometry.
  • - Conducts research that explores and develops new approaches to modeling, rendering, simulation and scientific visualization.
  • - Works to solve problems regarding the extraction of information from raw data and displaying it in a visual form via different scientific visualization methods.
  • - Conducts research into the medical applications of computer science and computer graphics.
  • - Performs research and development in high-performance interactive computer graphics, virtual environments, multimedia, and image processing.
  • - Provides information on projects and courses related to multimedia, human computer interaction and computer graphics.
  • - Computer Graphics research center dedicated to realistic rendering, virtual reality, physical simulation, modelisation, textures, natural phenomena, and complex scenes management.
  • - Conducts research that combines in-depth studies of human capabilities, needs, and practices, cutting-edge graphical display techniques, augmented spaces that merge physical and virtual elements, intelligent sensing, and novel input, output and wearable t
  • - Contains documentation, mailing lists, a bug database, and a downloadable release.
  • - Conducts research in the development of human-centered, powerful, and interactive 3D graphics tools for modeling, scientific visualization, telecollaboration, and interactive illustrations.
  • - Conducts research into the simulation of human functionality and physics-based deformable models such as clothing and hair.
  • - Conducts research in real-time 3D model aquisition, shape-based retrieval and analysis, video mosaics, lapped textures, texture mapping for cel animation, and algorithm animation.
  • - Provides links to sites containing information related to the computer graphics research conducted at the University of Utah.
  • - EVL is a graduate research laboratory specializing in virtual reality and real-time interactive computer graphics.
  • - Stanford University. Research areas include volume rendering, rendering algorithms and systems, 3D scanning, image-based rendering, virtual reality, compression of graphics objects, user interfaces for visualization, high-performance graphics architect
  • - Conducts research in architectural modeling, realistic image synthesis, digital photography, and visualization.
  • - Engaged in both fundamental and applied research in developing methods for representing, specifying, manipulating, and visualizing geometric models.
  • - Conducts research in computer graphics modeling and animation techniques for embodied agents, virtual humans, and their applications.
  • - Conducts research addressing a number of key underlying technologies: 3D graphics and animation, computer vision, and statistical modeling.
  • - Research efforts in immersive environments, modelling, CAM, scientific visualization, medical illustration, terrain modeling and rendering, haptics (force-feedback), realistic and non-photorealistic rendering.
  • - Houses several research groups working on the latest computer graphics technology.
  • - Shows the research activities in the area of Computer Graphics in the State University of New York at Stony Brook.
  • - Research areas include mesh processing, visualization, realistic hardware-supported shading, global illumination, and perception at the University of Saarbrücken in Germany.
  • - Conducts research into the mathematical and algorithmic foundations of numerical problems in computer graphics and scientific computing with a specific focus upon multiresolution techniques.
  • - Performs research in computer graphics and animation with a focus on virtual humans and real-time rendering.



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