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Research Projects Virtual Reality Computers


Research Projects Virtual Reality Computers

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Top: Computers: Virtual_Reality: Research_Projects:

Editor's Picks:

- Erik Champion's research into virtual reality environments as a means to exploring cultural heritage.


  • - Researches and provides education in modeling, virtual environments and simulation.
  • - Project IRMA is a Configurable Virtual Reality System for Multi-purpose Industrial Manufacturing Application.
  • - VR group page at UCF/IST including descriptions of studies of virtual reality for training purposes.
  • - A simple implementation of motion capture using a single video camera. Project report and source code available.
  • - A comprehensive and up-to-date academic resource site on virtual reality, telepresence and advanced media.
  • - BUILD-IT is a graspable interface for virtual environments based on real bricks.
  • - Projects on collision detection, solid modeling, visibility culling, and simplification.
  • - This page gives an overview of current and ongoing research on virtual environments at the TU Vienna. Projects focus on real-time graphics, user interfaces and multi-user systems.
  • - Contains an on-line database of literature and links relevant to the study of cybersickness.
  • - A Virtual Reality device designed by the Laboratory for the Construction of Experimental Situations.
  • - Long-running project, whose goal is to allow viewers to experience architectural models in a simulated fashion.
  • - Centre for Virtual Environments at the University of Salford, specialising in Collaborative Virtual Environments and Artificial Intelligence
  • - Carlos Calderon's research combining virtual environments and artificial intelligence techniques to enhance the interactivity of a VE.
  • - The University of North Carolina at Chapel Hill's research group on Wide-Area Head-Tracker research for virtual reality and augmented reality applications.
  • - First academic multi-user VR project, currently investigating large-scale, persistent, dynamically-extensible VEs.
  • - A virtual-environment interface to Scanned-Probe Microscopes.
  • - Investigating the use of virtual reality to teach social skills to people with Autistic Spectrum disorders.
  • - VR based surgery simulation. Collision Detection, Physically Based Modeling, Haptic, Visualization.
  • - Research project on how to use virtual reality for visual data mining.
  • - Research in revolutionary hardware architecture for 3D graphics.
  • - This paper describes the VRML implementation of the V.E.S.L. and examines a number of advanced applications in the field of shared virtual worlds.
  • - Multi-disciplinary virtual environment research center at the University of California, Santa Barbara. Uses immersive virtual environment techology to study numerous aspects of human behavior.
  • - A compact, low-cost CAVE-like immersive environment project at Xavier University in Cincinnati, OH
  • - On-going research into haptic feedback issues.
  • - The VETC is a world class facility containing VR technology that is revolutionizing conceptualization, design, and simulation in a wide array of industries.
  • - Specialized research fields include presence in virtual environments, three-dimensional multimodal interaction, and software engineering for virtual reality systems.
  • - Real time optical headtracking technology for virtual reality, military and cockpit applications.
  • - Learn more about the HPIVC and our IPT system also called CAVE.
  • - Explores the strengths and limits of virtual reality (sensory immersion, 3-D representation) as a medium for science education at GMU.
  • - Focus on the development of virtual training environments to enhance human performance, with an emphasis on applications for physically challenged persons and the blind.
  • - The ICT works collaboratively with computer scientists, entertainment and game development industries to advance the state of immersive training simulation.



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