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Game Studies Games

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  • - A collection of fulltext research articles on MUDs by different researchers.
  • - Resource for academic videogame research - Includes articles, links, conferences, news
  • - Annotated bibliography and several scholarly articles about interactive fiction, by Dennis G. Jerz.
  • - Quick and very sharp critique of the validity of recent research on video games and violence.
  • - Article by Craig A. Anderson, University of Iowa and Karen E. Dill, Lenoir-Rhyne College, showing increased aggression in video game players.
  • - Links to computer and video game research resources. Bibliography of game research, researchers, organisations, conferences, archives, news.
  • - Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries.
  • - Report on the economy of Everquest, arguing that this virtual world has as real an economy as most nation states.
  • - Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance and guilds.
  • - Article situating cutscenes in games in relation to popular culture and narrative, arguing against the radical ludologist position that they are extraneous.
  • - Study examines the significance of children's video game play by surveying British Columiba teenagers' attitudes, interests, motives and behaviors toward gaming.
  • - Description of the mailing list, archives of previous posts and instructions on how to subscribe.
  • - Description of a graduate project by Dmitri Williams addressing questions of community, isolation and social capital.
  • - A game about game theory by Jesper Juul.
  • - MA thesis by a Danish ludologist arguing that games are not narrative. Links to his other work. 1999.
  • - Article reviewing David Kennerly's philosophy.
  • - Resource for academics, developers, gamers and others interested in the significance of computer games as a cultural phenomenon. Includes information on news, journal articles, conferences, mailing lists and related resources.
  • - Extracts of a PhD thesis on SvenskMUD and the management of a virtual gaming community.
  • - Essay about video games including an analysis of SimCity written by Ted Friedman.
  • - Paper by Alan Amory, Kevin Naicker, Jackie Vincent and Claudia Adams evaluating how biology students use computer games and how games can be used in teaching.
  • - Offers news and research information on the development and social impact of computer games, and the Games Research mailing list.
  • - Discusses whether MUDs are games, pass times, sports or entertainments and suggests four kinds of player: achiever, explorer, socializer or killer.
  • - Brief information on this initiative by Digiplay, and a call for participation.
  • - Applied research lab specifically looking at game form. Located in Visby, Gotland, Scotland.
  • - Essay discussing communities in MOOs, using PMC-MOO as a case study and discussing scholarly and pedagogical trajectories of MOOs. 1996.
  • - A collaborative weblog on the theory and criticism of electronic entertainment and video games, led by David Thomas.
  • - Research project on computer games, gamers and the gaming industry. Site has an extensive bibliography of print and online game research. Some news, links, events, own publications.
  • - A collection of insights that put video games inside a broader cultural and aesthetic framework. E-book available for download.
  • - A collection of articles written by game designers, media critics, and players about computer and video game culture and its implications on society.
  • - One man, on a motorcycle, around the world, in mission to explore and record diverse people and the games they play.
  • - Academic research papers examining violence in video games, and related topics.



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