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Cyberculture Subcultures Society
Cyberculture Subcultures Society
  @Intermall |
Standard Listings
See Also:
- Guide to the True Underground.
- Experimental project utilizing images of internet users. [French and English]
- A comic strip made by internet chatters, for internet chatters, using an internet chat program (MS "Comic" Chat). Unintended social commentary on cyber-living.
- Multiply concatinated cultural output node. Includes hombre profiles, cartoons, and drink recipes.
- Editorial columns, links, and discussions about the Internet's effects on different aspects of society.
- Respects the individuals, their intelligence and their privacy; it's an open forum for thoughts and debate.
- A place for people who love to do nothing.
- Started in 1987 as a hacker magazine, it has now grown to include all aspects of cyberpunk culture, music, contacts, reviews, and interviews.
- Eastern Europe visual experience.
- Cyberculture books, references to social reports, and comics.
- An ezine devoted to the digital subcultures. Articles on the dark sides of a information-based society, short-stories, exhibitions of computer graphics, fetish photographies, and links to the weirdest of the web.
- Japanese cyber-doll net-idol girl's site. [In Japanese and English]
- Cyberpunk culture and digital music.
- Place where the real and the virtual meet.
- Annual conference held in Camden, Maine. Explore Internet popular culture, privacy issues, and online ethics.
- Discussing artificial intelligence technology under development at a research laboratory in California, which would allow a computer system to learn on its own without software.
- Articles, reviews, fandom columns and other opinion writing. Archives include information on some video games and e-business.
- A matrix architect's information designer lunchbox.
- A website devoted to Microsoft's downfall.
- Cyberculture project that brings a virtual community of cyber freaks from 17+ different countries into the same existence. The silvery buss travels over land and through cyberspace posting virtual trips online recreating their reality and immortalizing th
- Random art, animation, and site news.
- Cyberculture, history, and related papers.
- A participatory self-adaptive website, where the content is contributed by its users. Where science fact meets science fiction.
- The problems of the future today and flash portal. Club a Seal, Telebubby Fun Land and Pico.
- Sub-cyberculture of wearable digital cameras.
- Online book by Wendy M. Grossman. Observations on the growth of the Internet and corresponding controversies surrounding it.
- An in depth look at William Gibson, Cyberpunk as a subculture, and Technology.
- Comprehensive magazine on art, internet culture and the media. Contains articles, interviews, reviews, and net art. English and German.
- Uses creative web arts to look at the Cosmos and new cosmologies, Gaia and gaian science, the Earth adventure and the life of the spirit.
- The Resource Center for Cyberculture Studies is an online, not-for-profit organization whose purpose is to research, study, teach, support, and create diverse and dynamic elements of cyberculture.
- Includes virtual seminars, a course finder, activity calendar, debates, comics, book reviews, and quizzes, and links to other related sites.
- An evolving conceptual framework for understanding the various psychological components of cyberspace and how people react to and behave within it.
- A comprehensive database of listings for electronic works, their authors, and their publishers.
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